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Browsing by Author "Tużnik, Przemysław"

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    Data: Relationship between problematic Facebook use, problematic video gaming, life satisfaction and dimensions of impulsivity trait among male and female gamers
    (2020-04-09) Cudo, Andrzej; Wojatasiński, Marcin; Griffiths, Mark; Tużnik, Przemysław; Zabielska-Mendyk, Emilia
  • Item
    Polish Adaptation of the Coparenting Relationship Scale (CRS) - supplementary materials
    (2023) Więsyk, Sabina; Lachowska, Bogusława; Wojtasiński, Marcin; Tużnik, Przemysław; Feinberg, Mark; Favez, Nicolas
    The attachment includes: - a file with data on the basis of which the publication Polish Adaptation of the Coparenting Relationship Scale (CRS) was prepared - a file with test items included in the verified theoretical models - content of items building the Polish version of the CRS W załączniku znajdują się: - plik z danymi, na podstawie których przygotowano publikację Polish Adaptation of the Coparenting Relationship Scale (CRS) - plik z pozycjami testowymi wchodzącymi w skład weryfikowanych modeli teoretycznych - treść pozycji budujących polską wersję CRS
  • Item
    Polish adaptation of the Flow Short Scale for board game players: a model based on the 3-faced construct validation method
    (2023-03-01) Wojtasiński, Marcin; Tużnik, Przemysław; Cudo, Andrzej
    Participants were randomly divided into three subsamples (N1 = 115; N2 = 213; N3 = 200). Exploratory analyses were conducted on the first subsample (file: FSS_subsample_1) to examine the quality of test items. Then, in the second subsample (file: FSS_subsample_2), a total of 36 models were verified for the goodness-of-fit criteria. The CFA model with two factors, fluency and absorption - but without test items 1 and 5 - has been found to have an optimal goodness-of-fit in the third subsample (file: FSS_subsample_3). The gender measurement invariance was then cross-validated on the entire sample, indicating homogeneity of the FSS at the strict invariance level. The convergent validity of both FSS subscales with the Immersion Questionnaire, tested on the entire sample, was also confirmed.
  • Item
    Why post-gaming return to reality matters: the mediating role of gaming disorder symptoms in risky loot box use
    (2025-07) Strojny, Agnieszka; Cudo, Andrzej; Strojny, Paweł; Tużnik, Przemysław
    This study investigates the indirect relationship between post-gaming return to reality and risky loot box use (RLBU) via gaming disorder symptoms (GD) among active video game players. Drawing on the components model of behavioral addiction and Kruglanski’s theory of goal systems, it explores how difficulty disengaging from gaming - especially when in-game goals remain unmet - may increase engagement with loot boxes (LBs), a gambling-like monetization mechanic. The study hypothesizes that difficulties in returning to reality after gaming are linked to increased RLBU, both directly and indirectly through GD symptoms: salience, mood modification, tolerance, withdrawal, conflict, and relapse. A sample of 924 active Polish video gamers (476 female; M = 27.69, SD = 5.26; age 18–35), all with LB experience, completed the Risky Loot Box Index (RLI), Internet Gaming Disorder Test, and Post-Gaming Return Scale (PGRS), measuring RLBU, GD symptoms, and return to reality after gaming, respectively. Findings showed that the relationship between post-gaming return to reality and RLBU is fully mediated by GD symptoms. However, only three - tolerance, withdrawal, and conflict - showed statistically significant indirect effects. These results support early identification and intervention strategies for at-risk gamers and deepen our understanding of how gaming motivation, addiction, and monetization models intersect.
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